What you actually get.
UI/UX is where I push hardest. UCT-certified, eight years of shipping with engineers, and a Senior Designer day job at Argility means I've stress-tested this work in production — fleet management dashboards, warehouse management systems, customer portals. Real software, real users, real edge cases.
What you're paying for here isn't just pretty screens. It's the thinking — research, user flows, edge-case states (empty, loading, error), and the documentation that makes engineering handoff smooth.
A typical UI/UX engagement from me includes:
- UX research — stakeholder interviews, competitor scan, basic user research where applicable
- User flows — diagrammed journeys for the core tasks, before any visual design
- Wireframes — low-fidelity layouts to lock structure before pixels
- High-fidelity UI — final screens at production quality, mobile + desktop where relevant
- Component library — reusable Figma components so engineering builds consistent UI
- Interactive prototype — clickable Figma prototype showing the core flow
- Edge states — empty states, loading states, error states (the bits people forget)
- Engineering handoff — annotated specs, design system tokens, asset exports
How we get there.
UI/UX takes longer than other services because the early thinking matters more.
- Discover — stakeholder interviews, existing-product audit if any, competitor research
- Define — user flows, screen inventory, prioritisation
- Wireframe — low-fidelity, all key screens. One round of structural feedback
- Design — high-fidelity UI, components, edge states. Two more rounds of feedback
- Prototype — interactive Figma prototype for the main flow
- Handoff — design system documentation, engineering walkthrough, 30 days of iteration support
What it doesn't include.
Things I don't include but can quote separately:
- Front-end development — I do design and handoff; building the actual code is a separate engagement
- User testing sessions — I can recommend research partners if formal usability testing is needed
- Brand identity — if you don't have a brand yet, that's a separate Brand Identity engagement
- Content writing — I design around your copy. UX writing is a separate skill
Who this is for.
This works best for real software products — apps, dashboards, SaaS tools, complex web products. If you just need a website with a few pages, that's Web Design, not UI/UX.
Honest read: if your project is a brochure site with a contact form, paying R12,000+ for UI/UX is overkill. Save it for when you need the depth.
Examples.
See Selected Work — CQuential WMS and Phanda are recent UX-led projects. The Argility day job has eight years of dashboard and app design work.